Yet More Applets – now with springs!


It should be clear to pretty much everyone on the planet by now that i'm a big fan of the Processing visual programming language. Well, here is more evidence. In the process of trying out algorithms for my thesis, I made a couple of games using spring force / attractor algorithms where you can make little structures and play with catenary curves. Both games use a similar interface, the main difference is that one is 3d (don't be fooled by that third dimension, I think the 2d version is actually more fun.)
You can find the 2d game here and the 3d game here. I'm going to make a separate applet page one of these days, promise.
The games are pretty easy to play:
Happy springing!
Mux Redux {aFloat @ MIT FAST FESTIVAL}
Lastest milestone on the completion of our team installation, aFLOAT, for the MIT+150 FAST festival. This is a proof-of-concept for the multiplexing and animation code in the installation. It's run off of an Arduino and a series of TLC5940 multiplexing chips - we tried conventional multiplexing but had issues with flickering when we tried to dim the bulbs (not to mention overloading the Arduino itself). The animation is triggered by a piezo sensor at the upper left corner of the matrix. This version has 64 LEDs (8x8) on a 4"x8" breadboard. The final product will be 150 LEDs in a 12' diameter circle!