6Mar/110
Yet More Applets – now with springs!


It should be clear to pretty much everyone on the planet by now that i'm a big fan of the Processing visual programming language. Well, here is more evidence. In the process of trying out algorithms for my thesis, I made a couple of games using spring force / attractor algorithms where you can make little structures and play with catenary curves. Both games use a similar interface, the main difference is that one is 3d (don't be fooled by that third dimension, I think the 2d version is actually more fun.)
You can find the 2d game here and the 3d game here. I'm going to make a separate applet page one of these days, promise.
The games are pretty easy to play:
Happy springing!